
- Optimal layout for temperate zone residences in anno 2205 how to#
- Optimal layout for temperate zone residences in anno 2205 upgrade#
It would have been nice to have something greater to work towards, such as exporting my wondrous products for the betterment of mankind.

Once my profits hit critical mass and I had more money than I knew what to do with, having far eclipsed all my corporate rivals and finished all the campaign goals, my only expansion options involved placing more identical buildings to rake in even more ridiculous amounts of cash. The only other thing to do is gather necessary commodities, termed “rare” resources, that can only be obtained by actively seeking them out and collecting them. One way to do this is through on-map quests involving your personal yacht or lunar rover, which almost all amount to either fetch quests or maintaining a certain level of production of a specific good for a certain amount of time. The other way is by running combat missions, a mediocre, watered-down RTS minigame that lets you control a small, upgradeable fleet of ships. Anno seems to want to make combat missions and quests optional for city planning purists, but at the same time, it withholds upgrades needed for an optimal business model for doing so. Big Bad Bald Moon Man The story is a poorly written comic book with clear "good guys" and "bad guys," and no real sense of closure. The campaign features a story, but it serves as very little beyond a missed opportunity. Some disgruntled, bald, goateed man descended from an earlier wave of lunar colonization is committing acts of terrorism to lobby for the moon’s independence from Earth’s governments and corporations, so you blow up a lot of his stuff in scripted combat missions. Eventually, you “defeat” him by becoming such a profitable corporation that, I guess, he decides it’s not a good idea to challenge you anymore.
Optimal layout for temperate zone residences in anno 2205 how to#
It could have been an interesting, unfolding plot with morally gray choices to make about how to handle the lunar “natives.” Instead, it’s a poorly written comic book with clear “good guys” and “bad guys,” and no real sense of closure. Optimal layout for temperate zone residences in anno 2205 how to#

You’re also pitted against a number of other corporations, but there is no real sense of competition. They can’t sabotage you or undercut your prices in a certain market, and you are equally impotent to act against them. They will sometimes offer you bribes for voting with them in a council that can affect prices of certain items, but ultimately remain unimportant to your corp’s operations - becoming even less so after you eclipse them in size and profits.
Optimal layout for temperate zone residences in anno 2205 upgrade#
Although it takes up the same area as 4 residences, its construction and upgrade costs are merely 2 times the residence costs even though it houses 4 times as many people. This can be considered an improved version of the Residence, since it encompasses 4 equivalent residences in one building. If all their needs are fullfilled, they are eligible to advance to Operators.Īt the operator level, the Residential Complex becomes available. These workers will demand various goods and services, and in exchange they will provide Workforce and Revenue. When constructed and connected to a Street connected to a Warehouse it will start to fill with Workers.

It is your first available form of housing Population and as such the keystone to your entire corporation. The buildings are created in the Temperate Region, organized by employee levels.Īt the start of the game the Residence is available.
